Hey there, fellow nerdites. I'm happy to announce that I now have two pdf ebooks on Wizards of the Coast's Dungeon Masters Guild. The Guild is a marketplace where players can contribute to the gaming community by publishing material through OneBookShelf and their consortium of gaming companies. There is a cornucopia of D&D material to be found there, with prices ranging from free, to a few dollars, to paying whatever you think is fair.
What I have decided is fair is $1.99 for each of mine, which is less than I'd charge for an equivalent work of fiction, given the word counts and amount of time I put into them. One is a full story adventure module in a creepy small town. The other is a source book with new feats, custom rules, and new ways to imagine existing character classes, without having to reinvent the rules for them.
Here's what I mean:
The simple townsfolk of
Jersey Shore generally keep to themselves.
Neighbors might describe them as quiet cow herders, able fishermen, and
pious church-goers. If they had
neighbors. In fact, no one who visits Jersey
Shore ever has anything to say. Because visitors
never leave.
This adventure is for early
level player characters (levels 2-4), and will require one or two play sessions
to complete. Slip it into your campaign
as an unfortunate pit stop in any D&D realm and enjoy an evening chock full
of action, monsters, mystery, and humor.
Fantasy/SF writer J. D. Brink
ran this adventure with his own D&D players based on just a few scribbled
notes. Now after weeks of further
development, it’s ready for your team of D&D heroes. Are they up to the challenge?
A cup of coffee these days costs
four bucks. An evening full of
adventure: half as much.
Contained herein are more than 40
pages featuring customized game rules, a new, story-based experience system
that does away with tracking math, and 17 powerful feats for players. But
that’s not all.
Presented for your inspiration
are 10 complete characters created from new takes on existing classes, all forged
via enhanced creation rules that favor player characters. Each hero features stats, background stories,
and character-building decisions spelled out to give you new ideas for your PCs
and NPCs. Examples include an archetype-defying Cthulhu warlock,
steampunk mage, Shinto samurai, and rogue spymaster.
Fantasy author J. D. Brink first discovered Dungeons & Dragons
more thirty years ago. Finally, with the advent of the Dungeon Masters’
Guild, he can now share some of his own ideas and game innovations with fellow
players of the world’s greatest roleplaying game. The 5eCC works in
conjunction with your own imagination to
develop exciting new worlds and the heroes needed to save them!
A cup of coffee these days costs
four bucks. Endless possibilities for
your games: half as much.
* * *
Check 'em out and let me know if you have any questions or suggestions!