Set-Up
and Overview
Space Wolves and Eldar of Craftworld
Ka’tana clashed on the field of battle on Sunday, leaving the mud crimson and
the crows well fed. I hadn’t used my
Eldar in some time and wanted to break them back out (and now I really want to
go back to them in prime time), giving my opponent a chance to see what aspect
warriors could do, even against the strong and savage Space Wolves. We played 1500 pts in an attempt to actually
complete a game (the last two didn’t get past turn 4 before time ran out on
us). And we did that: the game went all
the way to turn 7!
It turns out 1500 points doesn’t go very
far for Eldar or SWs (though I could have told you that before). Without going into all the wargear details,
the lists looked roughly like this:
ELDAR
HQ
|
Avatar
|
HQ
|
Karandras, scorpion phoenix lord
|
E
|
Striking Scorpions (7) with exarch
|
T
|
Dire Avengers (10) with exarch
|
T
|
Guardian Jetbikes (4) including warlock
|
E
|
Harlequins (8) with master, shadowseer,
and death jester
|
HVY
|
Night Spinner grav-tank
|
HVY
|
Dark Reapers (4) with exarch
|
FA
|
Warp Spiders (5) with exarch
|
SPACE WOLVES
HQ
|
|
T
|
Grey Hunters (10)
|
(T)
|
Wolf Guard Terminators (5) including
Arjac Rockfist
|
*
|
Drop Pod
|
HQ
|
Rune Priest
|
FA
|
Thunderwolf Cavalry (4)
|
HVY
|
Long Fangs (5)
|
E
|
Wolf Scouts (5)
|
We rolled out Annihilation on a Spearhead
deployment, the Eldar deploying and going first. Knowing the Wolves were going to be
aggressive and want to come in close, the Eldar pulled back in the their corner
of the board, patient and brooding, allowing their long-ranged weapons to fire
across the field. That plan was
disrupted when the SW drop pod landed in their midsts, but by the first half of
the game the Eldar were looking good with a lot more models on the board and
their molten god burning bright, an inspiration for bloodlust. But by the end of the battle, in the span of
only a few turns, the Eldar population was decimated. At the resolution of Turn 7 there only four
Eldar models and three Wolf models on the board. It was pretty brutal.
Lessons learned (other than take your
camera): I realized a lot of mistakes we made the day after the battle,
forgetting a few key rules of the 40,000 Rules we had to remember. Turns out my wonderful infantry-death Night
Spinner tank’s primary guns are twin-linked; I knew that before we started but
forgot during play. So it would likely
have been of some great use to me had I remembered that, rather than just
spraying the scenery with monofilament webs for purely decorative purposes. I later realized we also forgot to use And
They Shall Have No Fear in the Avengers vs Wolf Scouts fight, and also when the
warp spiders managed to turn the long fangs into a retreat—I could have ran
them off the board had I pursued. But
alas, that’s how it goes in a long, exhausting game of 40K. I also finally got some use out of my warp
spiders, rather than having them leap ahead and get killed alone. I think J found out that doesn’t work well
with his terminator drop pod. Had my
night spinner been twin-linked and I’d have actually hit his grey hunter unit,
he’d have also learned again the value of an armored transport for foot troops. Of course every game is a learning experience
(especially when they change all the damn rules on you every few years...).
And now, I suppose, you’d like to know
what happened…
No comments:
Post a Comment