AVENGERS I
I know I can’t be the only big geek planning on seeing the
new Avengers movie. I wasn’t really
expecting it to be that good (story- or character-wise at least, I’m sure the
visuals will be awesome), but then I saw that Joss Wehdon was involved, so
that’s given me hope that it might end up pretty good.
Anyway, a while back I made up 40k stats and rules for quite
a handful of them (and X-men and the Brotherhood of Evil Mutants, too—went
through a stage where I wanted a bunch of Heroclix, not necessarily to play,
just to collect). So I thought that it
would play well with the movie hype to share some of my 40K Avengers over the
next few weeks. These stats are just for
fun but are written befitting their superness as if they were joining an
Imperial Guard force, mostly as Independent Characters. (Hey, the Guard need all the help they can
get—even their tough guys are sissies!)
So here’s the first three:
1. Trooper Banner
a.k.a. The Hulk:
Trooper Banner is not quite your average rank and file
guardsmen, though he starts out looking that way. He is bought with a Troop choice guardsmen
unit and secretly embedded much like an assassin. Mark down which unit he is with but don’t
tell your opponent. (He’ll find out soon
enough.)
“Don’t make me
angry...”
Treat the unit as normal until Banner Hulks-Out. This happens in two ways:
* The first time the
unit takes casualties. At the end of the
phase, if any models remain, replace one trooper with the Hulk, placing it 2”
away from the unit. He acts alone from
here out. But if the whole unit is wiped
out—either in shooting or sweeping advance or whatever—Banner may die before he
can become the Hulk. Roll a die. On a 1 Banner is killed and never Hulks-Out. On
2-6 place Hulk at least 1” from enemies.
* The squad sergeant
or commissar is privy to Banner’s secret and decides not to take any
chances. He maims Banner himself with a
las-pistol in order to provoke the Hulk.
You may choose to activate him this way at the beginning of your
turn. Remove one trooper and place Hulk
2” away. Then roll a D6: on a 1-3 Hulk
kills the sergeant or commissar that shot him, remove that model. Hulk begins play from here out starting with
the Move phase. (Note that if no
sergeant/commissar is present, this isn’t possible.)
“...You wouldn’t like
me when I’m angry.”
The more you hurt Hulk the more pissed he gets and the
stronger and more dangerous he becomes.
For every Wound Hulk takes add S+1 and A+1, max S10, A6.
Universal Rules: Eternal Warrior, Furious Charge,
Counter-Attack, Fearless, Rage
Monster: Once he becomes the Hulk he is a
Monstrous Creature in all respects. In
addition, due to his sheer invulnerability and rapid healing, he has a 4+
invuln save.
HULK:
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
4
|
0
|
7
|
6
|
4
|
3
|
3
|
7
|
-/4+
|
40K Flavor: If I were going to remake him for 40K,
I’d need a much bigger model than the Heroclix version. An ogryn could work but they’re too dumb and
fat looking. Maybe modify an old
minotaur mini or something. A big
muscular model with torn clothing, obviously painted green. Trooper Banner should be dorky with glasses,
maybe with a vox caster to show his scientific aptitude.
*
2. Captain America:
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
6
|
5
|
5
|
4
|
3
|
5
|
3
|
10
|
5+/4+
|
Super-Soldier: Cap has Eternal Warrior, Preferred Enemy,
and Feel No Pain, as well as being Stubborn.
Inspiring Presence: All units within 12” may use Cap’s Leadership
score. In addition, any unit he joins
gains Stubborn and Preferred Enemy.
Tactician: Your army may reroll to determine who gets the
first turn.
Scalemail
Costume: Armor 5+
Vibranium Alloy
Shield: Cap’s shield gives him a 4+
Invuln save. He
may also throw it as a ranged weapon with the following profile:
Range 12” S4 AP-- Assault 3*, Stun*
* As the shield ricochets around before returning to his
hand, he may split the 3 hits among up to 3 different target units in range. If he makes a successful To Wound roll
against with his throw, whether they make their Armor Save or not, the affected
model has their Initiative reduced to 1 in the immediate Assault Phase.
40K Flavor: I’d have fun remaking Cap as an Imperial
Super Soldier. Rather than the American
motif he could have an Aquila on his chest,
probably like the carapace breastplates some Impie officer models have, plus
lots of belt pouches and straps and holsters and such. Obviously he’d have a big round storm shield
with an Imperial symbol on it and probably a bolt pistol. He’d be best joined to storm trooper or vet
squads.
*
3. Wolverine
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
7
|
4
|
4
|
4(5)
|
3
|
6
|
D6
|
9
|
6+
|
Claws: His claws count as 2 CCW (A+1) that Rend on a
5 or 6. When Rending roll an extra D6
for armor penetration rather than a D3.
Healing Factor: Wolverine
heals at such an incredible rate that he makes Feel No Pain rolls and can do so
for any wound he receives—the normal restrictions do not apply (such as
against power weapons, AP 1 or 2, etc.).
If he recovers from an Instant Death he comes back with 1 Wound left.
Adamantium Skeleton: His unbreakable bones give him Toughness +1
(shown above). This does not count when
making T-tests or determining Instant Death.
Berserker Rage: When in close combat, Wolverine rolls d6 for
his number of attacks. You then add in
his extra hand weapon (+1) and any charging or special bonuses. He is also Stubborn and has Fleet.
Superhero Costume: Armor of 6+
40K Flavor: To make him more 40K, and to reflect his
background as a spec ops soldier, I might augment a storm trooper model and
give him that armor (so change Save to 4+), and of course give him the claws
and an appropriate Space Wolf head, maybe with sniper goggles on his forehead. He could be an upgrade to a storm trooper
squad. I’d probably make him a little
less powerful too (this is the superhero version, after all). As a storm trooper upgrade and spec ops specialist,
maybe he’d give the unit Infiltrate and Stealth too.
**And I just thought of something else I hadn’t before:
while I’m remaking Marvel heroes for IG use, what if Ghost Rider was a rough
rider upgrade...?
Cool idea! Wish we lived closer!
ReplyDeleteOn second thought, maybe superhero Cap deserves a S5 outright, no bonus for the shield in combat... I can see him taking on an ogryn in a wrestling match. (40K flavored Cap would only have a S4 though.)
ReplyDeleteI shall make it so...
Delete