Saturday, July 7, 2012

The Count of Counts-As




Last time I wrote about using Space Wolves as allies for a Chaos force (among others).  Not long ago I bought three warhammer fantasy beastmen centaurs, originally with the thought I could use them as chaos spawn (beasts, tough, savage).  Today, in trying to generate some more “counts-as” ideas for using them, I came up with running a chaotic SW team and using the Thunderwolf Cavalry stats to do justice to my savage centaurs.  So here’s what I came up with (using 5th edition rules):




Hell’s Huntsmen 

           
WS
  BS
   S
   T
  W
    I
   A
  Ld
  Sv
  Pts
    4 
    4
   5
   5
   2
    4
  4(5)
   8
  3+
   50

Bestial Agility:  Their unit type is Cavalry/Beasts.  In addition, they can vault over terrain when assaulting and count as having assault grenades (TWC’s frags).


Infernal Spears: The Huntsmen wield weapons of immaterium in their hunts and in combat.  In melee combat they act as Rending weapons and the beastmen’s savagery adds +1 Attack (TWC have a CCW and pistol).  They can also cast them as javelins from afar, summoning a new one to replace it in a burst of red flame.  Huntsmen may make a shooting attack using the following profile (bolt pistol):
            Range: 12”       S4        AP5     Assault 1
Against vehicles they can make a single concentrated strike at S6 (krak grenades).

Animal Insticts:  The Huntsmen have the following special rules: acute sense, and they shall know no fear, counter-attack, beast-kin (chaos hounds within 12” reroll morale tests).  Being otherworldly, they are also incredibly resilient and as such have a 3+ armor save.

*  *  *

There are, of course, plenty of optional wargear you can buy for TWC but personally, I’ll be running them all as-is basic TWC.  Fifty points a piece is enough for me.



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