Thursday, May 31, 2018

Warhammer 40K: 5th Edition

Guess what I found?!

It’s been about two weeks now that we finally got all our stuff that was stored in California (coming from Japan) and Texas (left there in 2014). Holy poop do I have a lot of boxes! And books! And Warhammer guys! Finally see it all accumulated in one place honestly makes me feel a little ashamed of myself...
But I’ve learned that if you ever get rid of any of your Warhammer models, you later wish you hadn’t, and maybe even go so far as to buy more to replace the ones you sold! So I won’t get rid of any. But the books, I can do without some of those.
But back to the topic at hand: 5thEdition Warhammer 40K.
I miss this edition! This was the game I came back to in 2008 when I also came back to the Navy and, as a single ensign finally making a decent income, I could actually afford to buy the toys I always wanted. And, boy, did I! Way too many. I can now easily field forces of chaos marines, daemons, eldar, loyalist marines (mostly crimson fists), and space wolves, plus some allied orks, dark angels, whatever! 
Flipping through this book makes me really want to go back to it. (No shit, I intend to find someone who wants to play. I probably still have all the codices too!) Some of the things I miss:
·      The Universal Special Rules only take up 3 pages of this mini-sized book, and one-half a page is a picture!
·      Vehicles don’t have hull points. Tanks and dreadnoughts take a beating like they should!
·      A power weapon cuts armor, period. No APs, just make your save or don’t.
·      Only three turns: Move, Shoot, Fight.
·      There’s offensive and defensive grenades, just general classifications. I like that. Offensive grenades allowed you to charge through cover without losing your Initiative (do they still have Initiative at all anymore?!). Defensive grenades denied assaulters the +1 attack for charging. (Okay, maybe the grenade rules weren’t the best ever… What fun are they if you can’t throw them at people and blow them up?)
·      I always liked that there were model types, like infantry, bikes, etc, that all functioned the same way for the most part. So you know the move rate, special rules, etc. 
·      You can charge out of reserve and assault vehicles! 6thed, I believe, took away the main function of units like striking scorpions and genestealers by having them walk onto the board and then pause to be shot at. 5thed knew better!
Today we kind of praise 8thedition (which I still haven’t played, but would like to try it) for it being “simplified.” But 5thedition was much more simplified than anything after it. It was easy to play, uncomplicated, and a hell of a lot of fun! 
Don’t get me wrong, I like some aspects of the further incarnations, but it sure seems like the adage of “If a little is good, a lot must be great!” was applied over and over again. 
Now that I have my toys, I’ll (eventually) try to get me some 8thed games to try it out. But I’d go back to 5thedition in a heartbeat! 
A few more of my unsolicited opinions:
FORCE ORG
I do like the new puzzle-piece 8thforce org system. You can basically take whatever you want, but there’s a logic to it, a way to fit pieces together that make it more legit. I always enjoyed that aspect of list-building: that there is some structure you must follow, minimums to meet that keep everyone on an even keel. 
But those formations or whatever they were… Basically, the more money you spend the more special powers you get. That crap was unfair. Too much.
For a hybrid version of 40K, maybe you start with the original FO chart, but can purchase extra slots for points. So you can have that 4thHeavy or 3rdHQ choice, but it costs a little extra. (Personally, I think there should be a 3rdHQ slot anyway—those guys are the superheroes of the war, after all!)
OVERWATCH
I don’t think there was Overwatch in 5thed. I both like it and don’t. I think in 8thyou can fire it at EVERY unit that charges you, can’t you? That’s way too much.
 I’d almost like to make Overwatch kind of like this: 
You get one use per turn of it. If you don’t think the first unit charging is going to make it, hold your fire, save it for that other, closer unit that you think it coming. 
Also, you need to make an Initiative test in order to pull it off. If you’re not quick enough, you don’t get your weapons up in time. The trade-off to that could be that you get to fire at your regular BS rather than only hitting on 6s. 
And I can already hear Tau players hating this idea! Especially since they generally have Inits of 2. Tau could then have an army special rule like “Disciplined Firing Line” or something to that effect, that gives them a +1 to Init for Overwatch checks.
PSYKERS:
I believe in 5thpsykers can only use one power per turn too. (I don’t have the rule book in front of me right now.) I’d say that can be expanded by the psyker’s level. 
I did kind of like the Warhammer Fantasy “Winds of Magic” rules that came over to 40K (was that 6thed?). A random number of dice where you have to use some resource management. 
But no, I’d say psyker tests are back to Leadership tests and that they can use a number of powers equal to their level: elite or unit-based models would be level 1, HQ psykers level 2, special characters level 3. They can use that many powers per turn, once each (no repeating powers in the same turn). And they would know that number of powers as well, unless otherwise stated in their special rules (like superhero characters who know all in their discipline.)
“Deny the Witch” I think was a newer development…  We could keep that, but maybe like this: Only a psyker can attempt a Deny the Witch. The “spell” would have to either originate or target a model within 18” of the Denier for them to be in range. They would make their own Leadership test. If it beats (is lower than) the caster’s roll, they deny it. A power that went off on double 1s can’t be denied. 
Psychic Hoods extend that range to 24” and give them a +1 (well, -1 really) to their Deny roll.
Okay, that’s enough nostalgia and day dreaming for me for now. Just know that discovering that little lost rule book deep inside a box stored away for 4 years really brought me back. 
And speaking of bringing back, BRING BACK 5THEDITION! 

Or, as I tell my friend Josh all the time, you can play any damn version you want if you and your buds agree on doing so. So, who wants to play some 5th…?

* * * 

P.S. - I don't blog much here anymore. Join me at https://BrinksChaosTheory.com from now on!

Wednesday, May 30, 2018

Dragons, Swords, Magic, and Wizards!

The Myths and Legends Fantasy Storybundle

bundle

Kevin J. Anderson (of Dunefame, among many others) has curated a new superpack of fantasy ebooks over on storybundle, and he's invited me to take part!

These thirteen books cover a range of classic fantasy types, from epic quests, to modern retellings of classic myths, to humorous encounters with Little Folk, to lit-RPG adventures, to sea monsters, ancient curses, and saving the world. These indie-published authors include Cat Rambo, Kevin J. Anderson, Rebecca Moesta, Jody Lynn Nye, M.L. Buchman, J.T. Evans, Christopher Katava, Stefon Mears, Alex Singer, Meyari McFarland, Linda Nagata, and, yes, J. D. Brink!  There’s also the Undercurrents anthology edited by Lisa Mangum, stories of “what lies beneath” (proceeds from this anthology benefit the Don Hodge Memorial Scholarship Fund for the Superstars Writing Seminar).

If you’re not familiar with how Storybundle works, you name your own price and get the whole batch instantly delivered to your e-reader. For as little as $5 you get the base bundle of five novels, or for $15 or more you will receive all 13 books, enough to keep your reading life filled with magic all through the summer and beyond.

As always with storybundle, a portion of the proceeds goes directly to benefit a charity, in this case the Challenger Learning Centers for Space Science Education. When you pick up a copy of the Myths and Legends storybundle, you’ll receive a lot of great books for around a dollar apiece, you’ll support indie authors, and contribute to a very worthwhile cause. Everybody wins!

But this bundle will be available for only a limited time. In 8 days, it goes away.

Go to https://storybundle.com/fantasy to grab this fantastic deal while it lasts!