J and I decided to test out some new 6th edition
rules. This was my first go at it and
his second or third. That being the
case, we tried not to bite off more than we could chew. We weren’t trying to tackle all the rules at
once, just a little at a time. For
example, we did roll a mission and go for the primary and secondary objectives,
but we didn’t roll out special terrain or mysterious objectives or anything
like that-- we’d have choked.
As it was we only got through three turns before we called
the game, mostly due to: getting late in the day and we both had things we had
to do; it had taken us HOURS just to get that far with our constant referencing
of the thousand-page book (okay, more like 400 pages or so); and by the end of
turn three a winner was pretty predictable.
I also tried to be a better journalist and took lots of
pictures, but not many turned out.
We played 1250 points to keep it small. I had my Crimson Fist Marines with Eldar
allies (trying to vary my troops and use as many new rules as possible) and J
tried out his new Dark Eldar (including a Flyer). It was a cool and fun game, if bogged down in
the swampy rules referencing. But both
sides dove right in and in three turns the blood bath hadn’t left many men on
the board. The set-up was something like
this:
The Alliance
of Decency:
HQ Azimodais –
librarian level 2: psychic shriek (telepathy), enfeeble (biomancy)
T Sniper
Scouts (5)
T Tac squad
(10) in Drop Pod with locator beacon
FA Assault
Marines (7)
FA Landspeeder
HVY Predator Tank
HQ The Vandal
Prince – autarch on jetbike
T Guardian
Jetbikes (3+1) with Warlock
The Orgy of Naughtiness
HQ Archon with
Court in Venom
HQ Lelith
T Wyches (10)
T Warriors
(10)
E Incubi (5)
in Venom
FA Beastmaster
with Clawed Fiend
FA Reaver
Jetbikes (3)
HVY Razorwing
Jetfighter
My Librarian was my Warlord and the Archon was his. We rolled out Warloard Traits but, honestly,
I don’t remember what they were and they never came into play in our short
game.
The shop had some great fake plants (great for scenery,
terrible for fake plants) so we set up the board as a lush jungle with
ruins. Apparently this had been an
outpost of sometime in the past and was long abandoned and overgrown. But there was still something of value here
(we each had one objective on our side of the board – The Emperor’s Will mission,
formerly Capture and Control, I believe).
The Game started in night fighting, which was solely to the Dark Eldar’s
advantage...