I know this is about a month late for the movie buzz, but I jotted down these notes after seeing the movie and haven’t gotten back to them since. (The movie, by the way, was better than I expected, but that ain’t saying much… I think they did well on the relationship aspects that are a big part of Spider-Man comics and history, the actors did very well, and the visuals were really cool, but there was also some dumb stuff in there.… Overall: Meh.)
As you may have seen from me before, I like to convert other nerd
aspects to 40K, like superheroes, for example.
Here’s just some fun stats I came up with for Spidey, Electro, and
Rhino.
These are also under 6th edition rules (FYI).
SPIDER-MAN
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SV
|
4
|
6
|
6
|
4
|
3
|
10*
|
3
|
8
|
- / *
|
Web-Slinger: Counts as jump infantry, ignores all terrain,
and can move 2D6” in the assault phase even if not assaulting. He is also Fleet.
Spider Sense: His danger sense and amazing reflexes give
Spider-man Initiative 10 and invulnerable saves: 3+ vs ranged attacks, 4+ in
combat. His speed also gives him
Counter-Attack and Rampage special rules in combat.
Web Shooters: He
may use one of two shooting attack profiles:
-- Rng 18” S6 AP- Assault D3, Webbing
-- Template S6 AP- Webbing
* Webbing: The “to wound” roll against non-vehicle
targets is S6 vs the Strength of the target (rather than their Toughness), and ignores armor all together (cover and invuln
saves may be taken). Each wound gains a
Web Marker on the unit. The target unit
cannot move, shoot, fire overwatch, or charge while webbed and when in combat they
are reduced to WS1, I1, and make 1 less Attack.
To free themselves they must attack the webbing itself during their
assault phase. Each Web Marker has T4,
no save, and 1 wound. For each hit
against vehicles, roll this instead: 1-2 (no effect) 3-4 (cannot move next
turn) 5-6 (cannot move or fire next turn). Vehicle effects last only during the target’s
next turn, as they automatically burst free at the beginning of their following
turn. No hull point damage is caused by
webbing.
ELECTRO
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SV
|
3
|
4
|
3
|
4
|
2
|
5
|
1
|
8
|
- / 5+
|
Arc Jump: Counts as a Jet Bike in all respects as he
rides arcs of electricity and may Turboboost.
Energy Deflection: Has a 5+
invuln save.
Dynamo: He is a Level 2 Psyker
who rolls 3D6 for psychic tests, discarding a die of his choice. (In 7th edition, as I understand it,
this 3D6 rule would be ignored and he would instead generate 1 extra die to the
dice pool.)
-- Lightning
Bolt (1 warp charge): witchfire: Rng
18” S7 AP2 Assault D6, Haywire
-- Overdrive
(1 warp charge): Malediction: 24” range,
takes control of an enemy vehicle model for one turn. If target is in a squadron and the target
ends Electro’s turn out of coherency, the squadron must move to regain coherency
on its turn.
-- Chain Lightning (2 warp charges): witchfire: Rng 12” S5 AP4 Assault D3, Haywire, Arc
* Arc: After resolving the
attack against a target roll a D6. On a 4+ it jumps to another random enemy
unit within 6” for another D3 shots.
Resolve there (at Electro’s normal BS) and roll for another possible
Arc. The attack stops when it fails to
Arc or runs out of targets in range (no unit can be hit more than once in the
same turn).
-- Shock Wave (2 warp charges): witchfire nova: Rng 6” S5 AP- Haywire
RHINO
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
LD
|
SV
|
5
|
2
|
6
|
6
|
3
|
3
|
3
|
7
|
4+ / *
|
Brute: Rhino is a thug through and through, albeit a
super-powered one. He has both Feel No
Pain and Rampage.
Rhino Charge: It’s on the charge that the Rhino is most
dangerous. On a turn in which he
initiates an assault, he gains the following benefits: Strength +2, Hammer of Wrath (at his new S8),
Fleet, Smash, and Concussive, and his armor save becomes an invuln save (4+).
I think these would be fun to play!
Of course, lone superheroes and villains versus whole units of seasoned
future-tech and alien soldiers…? They
may not last too long, but it’d be fun while they did!
Fun stuffs, man!
ReplyDeleteThanks! I'd be fun to swing around the board webbing up units!
DeleteVerry thoughtful blog
ReplyDelete