Daisy Geartwitch is here! But first, read this little update...
This
blog entry has been revamped to fall into line with the newest version of
itself. This change follows in the wake of mynew Fifth Edition Creative Companion available from theDungeon Masters' Guild, which you can get to by clicking here.
From the DMG, you can download the 45 page PDF
file for a measly $1.99. Here's the description:
Fantasy author J. D. Brink first discovered
Dungeons & Dragons more thirty years ago. Finally, with the
advent of the Dungeon Masters’ Guild, he can now share some of his own game
innovations with fellow players of the world’s greatest roleplaying game.
Contained herein are more than 40 pages
featuring custom game rules, a new experience point system, and 16 new feats
for players. But that’s not all.
A Cthulhu warlock, steampunk mage, Shinto
samurai, and rogue spymaster: these are just 4 of 10 characters created from
new takes on existing classes, complete with detailed backstories and decision
descriptions. Ten characters meant to provide players and DMs with
new inspiration for developing their own worlds and the heroes to save them.
What's
in the book started here on the blog as a creative exercise in character
creation for the 5th edition of D&D.
I
also used to have some cooler, more specific images for the blog, but they
weren't acquired by strictly legal means.
(Turns out Google is not a magical copyright-granting fairy.) So
sorry, the images are gone. But you have a good imagination, right?
So
using the creation guidelines outlined in the book (which includes a bonus feat
for everyone), I made up some PCs both for my own inspiration and for yours.
Hopefully they'll give you some new ideas for your own game.
*****
DAESIMACH GEARTWITCH, STEAMPUNK WIZARD
“I admit she’s talented. Perhaps too talented for her own good…” –
Guild Master Gursh McWyld
Wizard
(3)
Alignment:
LG
STR
|
8
|
-1
|
INT
|
17
|
+3
|
WIS
|
13
|
+1
|
DEX
|
16
|
+3
|
CON
|
12
|
+1
|
CHAR
|
11
|
0
|
HP:
21
AC:
15
PROF:
+2
SAVES:
INT (+5) WIS (+3)
ADV vs. magic
INIT:
+6 (includes small size)
RACE: Rock Gnome
*
Int +2,Con +1
*
Languages: Common, Gnomish
*
Darkvision
*
Gnome Cunning
*
Artificer’s Lore
*
Tinker
BACKGROUND: Guild Artisan
* Guild Membership in Tinkerers’
and Alchemists’ Guilds (though not liked in either)
* Tinkers’ tools
* Alchemist kit
WIZARD:
*
Arcane Recovery
*
Arcane Tradition: School of Transmutation
--
Transmutation Savant
--
Minor Alchemy
SPELL
CASTING:
*
Spell DC (13) Spell Attack Mod (+5)
*
Spell Slots: 1st (4) 2nd (2)
*
Prepare 6 spells
*
Known Cantrips: Mending, Shocking Grasp, Dancing Lights
* “Spellbook” Spells (plans and formulas for devices
and alchemical mixtures)
-- 1st Level: Find
Familiar, Grease, Chromatic Orb, Identify, Color Spray, T’s Floating Disc, Fog
Cloud, Feather Fall, Shield
-- 2nd Level: Web, Cloud
of Daggers, Blur, Locate Object
SKILLS:
*
Arcana (+5)
*
Investigation (+5)
*
Insight (+3)
*
History (+5)
*
History (+7) on magic items, alchemy, devices, etc.
*
Bonus Languages: Dwarven, Elvish, Halfling
FEATS:
*
Lightly armored
FAMILIAR: Klick-Klack, the clockwork owl
BASIC GEAR:
*
Tools, belt pouches, & satchel (arcane foci)
*
Light crossbow with bolts, 2 daggers
*
Studded leather armor
*
Tinker’s tools, alchemist’s kit
*
Traveling clothes, working overalls
*
Selma the donkey (with cleverly locked saddle bags)
STORY NOTES:
Daesimach Geartwitch—Daisy for short—is herself rather short;
she is a gnome, after all. And while she had generally been regarded with
respect and a smile among her own people, she found the greater world to be
less receptive. Was it because she was a gnome? Perhaps elves and
dwarves, even halflings, were better respected in the human lands? Not
only was she a gnome, but she was also female. It was jealousy, her
friends told her, played an equal role to these, if not more so.
Daisy was presented to the Pact of
the Philosopher’s Stone Guild (alchemists) and the Turns of the World Guild
(Tinkers and Artificers) with great enthusiasm by her mentor, the great gnome
master Cagghai Pennybottom. She became a guild member on his
recommendation, and to say that she was excited would be a terrible
understatement.
Perhaps the excited, ingenious young
girl didn’t realize that her great success and new ideas might be an insult to
some of the older, less talented guild members who had always thought
themselves important. Those jealous old
men clearly couldn’t compare their own abilities to this young, inhuman, female
prodigy. Pennybottom’s command of respect was the only thing that kept
Daesi in good standing with the Guilds’ more rancorous chiefs for as long as it
did. And when the old gnome master disappeared, it wasn’t long before Daisy
found herself in ill-favor among her “peers.”
She seeks now to find out what happened
to Cagghai Pennybottom. Not to restore
her respect to those petty guild masters, but to discover and, if necessary, rescue
her friend and teacher from whatever fate has befallen him.
Like most gnomes, Daisy is generally
cheerful and innovative of mind, but she has learned to distrust the baser
motives of the human world and its inhabitants, be they human or not. She
feels more at home in communities of the shorter races—dwarves, halflings, and
gnomes—and this is where she can finally feel free to be herself. She
otherwise spends too much time guarding her emotions. Therefore, despite the miracles of craft and
chemistry that she is capable of, Daisy generally does not live up to her true
potential. The only friend she feels completely at home with is the
mechanical owl Klick-Klack, her homemade clockwork familiar.
GAMES NOTES:
As with all of these D&D
character creations, I wanted to do something different with the class. Here I’ve made a wizard, always my least
favorite class. Wizards are
traditionally too fragile and, in the beginning levels (which is where I prefer
to play), they tend to be one-trick ponies.
(Can you say magic missile? I hates me some magic missile…) It seems like everyone who’s ever made a
wizard made the same damn boring character and stocked up on the same damn
spells, first and foremost being magic missile. (Notice Daisy doesn’t use it, though it would
fit her well as self-propelled darts of some kind.)
I wanted to make a wizard who wasn’t
a spellcaster in robes, but instead is a gadgeteer and craftsman (or
craftswoman, in this case). And though
it does kind of conform to the stereotype, it seemed most appropriate to make
her a gnome.
The most
important thing about this character is that her spells are not incantations,
but are clockwork, steampunk, or alchemical gadgets and effects!
Her “preparing spells” at rest is
mixing potions, and winding up and preparing machines. A few spells (like Mending) are as much talent
as minor magical effects, but mostly I
imagine her throwing breakable glass vials and releasing tiny devices to
achieve her magic. Feather
Fall, for example, might be spring-loaded wings, a small parachute, or
propellers with claws for grabbing peoples’ backs. Shocking Grasp could be metal conductors in
her gloves hooked up to a chemical battery and/or routed through the metal
studs of her leather armor. Chromatic
Orb and Fog Cloud are chemical mixtures in small glass globes. Color Spray is a strobe light that shines
through a prism. Cloud of Daggers is a
swarm of wind-up, free-flying, bladed propellers. I chose all of her spells based on the idea
that they could be imagined this way (and
specifically didn’t take magic missile!). I also assumed that in her three levels of
adventuring she’d picked up a few extra spells for her spell book in the form
of formulas and design schematics, so she’s got a few more than you might
expect.
In her creation, I replaced the
persuasion skill from the Guild Artisan background with Arcana, given the
nature of the guilds she’s part of. Besides, Persuasion isn't befitting this
character's social awkwardness, which is also reflected by her low Charisma
score. These experiences do, however,
make her good at reading people, thus her Insight skill. I also tweaked the background to give her two
toll proficiencies, one in each of her areas of expertise.
Also fitting the theme is her homemade
familiar, Klick-Klack the clockwork owl.
(Inspired by the original Clash of the Titans movie, my favorite as a kid, but I believe
that owl’s name was Boobo).
I actually made up Daisy over a year
ago as part of my character creation exercises on my blog. The other wizard on this list, Kurzette, I
made up just a week ago for this book.
And now that I’m revising Daisy’s story, I see the eerie similarity in
their personality and story. I guess
inventive, shy nerds have a lot in common, eh?
(Including talent! Break out of
your shells, my fellow shy nerds! Trust
me, there’s nothing to be afraid of!)
This character is one of my favorites from this exercise and I have already developed her into a central hero in my future series of fantasy adventure novels. (If only I could escape the day job to get them written!)
This comment has been removed by the author.
ReplyDeleteDon't know why the spam filter removed this post because it was correct! Thanks, mysterious stranger! You found the source for the top image!
DeleteThis is the credit for your first photo, found through a Tineye.com search.
ReplyDeletehttp://julierayphotography.com/
Thanks for the search, Elle! I actually don't see that image on that site, but the mysterious stranger commenting above also found it and that site notes a copyright to Julie Ray, so you must be right! Thanks for the effort!
Delete