Monday, February 20, 2012

Iron Wolf

So I was space wolf dreamin' yesterday and came up with a new list.  I saw that Iron Priests can ride thunderwolves and that got me thinking about how to maximize my wolfishness.  I'm usually not one to go for techmarines much, or many vehicles, but i figured it'd be a good change of flavor on my SWs...



(Scanned these pics from the codex, didn't turn out great...)

So anywhoo, my big thing about SWs is including lots of beasties.  I want space marines with attack dogs and riding giant monstrocities (which is one reason I'm disappointed that the Chaos SM list doesn't include more monsters, hellhounds, or cavalry -- give me a shot at writing that codex and we'll have a terrible force indeed!).  So the idea behind this list was to get lots of wolves in it and still balance out with my primary HQ choices and some anti-armor power.  So I left out some of my usual SW flavor favorites (scouts who can outflank like mad, lone wolf badass, and bloodclaws, kinda) and went with the list below.  It features 3 units of grey hunters, including escorts for the stormbringer Njal; my core wolfriders of Canis with 2 wolves as gear, joined to 3 straight-issued thunderwolf cav models, and with his pack of 6 fenrisian wolves running close by; the iron priest riding a monstrous cyberwolf and with a pack of 4 cyberwolves with him instead of servitors (gave him Saga of the Iron Wolf to make his repair rolls 4+, his thunderhammer strikes at S10 when on a TW, and 4 cyberwolves are T5 A3 Sv 4+, plus I5 and Ld7 with Canis on the table).  Then if i'm going to have a techmarine, I need something for him to fix to justify the 110 points for a single-wound guy (that's the embarrassing part), so I have 2 dreadnoughts, one close combat, one heavy firepower, and a predator, plus 2 razorbacks for more firepower and transporting the grey hunters.  A pretty nice list, i think!  (Now if I can only get the time and resources to customize such an awesome force and make them look hot!)  I also threw in some skyclaws for jumping into combat or taking out tanks, led by a wolf priest to keep them focused and rerolling to hit.



IRON WOLF






HQ
Njal
245

(T)
Wolf Guard w. stormbolter, frostblade
41

T
Grey Hunters (7) plasmagun, wolf standard, wulfen
140
*
Drop Pod/Rhino
35





(T)
Wolf Guard w. p-wpn
28

T
Grey Hunters (5) flamer
75
*
Razorback
40





(T)
Wolf Guard w. p-fist
38

T
Grey Hunters (5) melta
80
*
Razorback
40





E
Iron Priest w. t-hammer, t-wolf mount, servo-arm, saga of ironwolf
110


   WS  BS    S     T   W    I        A    LD     SV



     4     4   5(10)   5   1   4(1)   3(4)    8      2+



   *cavalry, rending, repair 4+, arm (S8 I1 no save)


(E)
Cyberwolves (4) I5 Ld7
60




HQ
Canis Wolfborn w. 2 wolves
205

FA
Thunderwolf Cavalry (3)
150




(T)
Fenrisian Wolf Pack (6) w. Cyberwolf
56




E
Venerable Dreadnought w. assault cannon, DCCW and hvy flamer
175





E
Dreadnought w. 2L-autocannon/plasmacannon and ML
125





HVY
Predator w. 2L lascannon, side-sponson Hvy Bolters
130





HQ
Wolf Priest w. jump pack
125

FA
Skyclaws (5) melta
100










1998








And now a cool wolfrider image from the codex to end this on...

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