Wednesday, May 9, 2012

AVENGERS (40K): part 2


AVENGERS II



Continuing my superhero line-up, geared for 40K...




4.  Iron Man: 

WS
  BS
   S
   T
  W
    I
   A
  Ld
  Sv
   4
   6
   6
  3(4)
   2
    4
   2
   8
2+/3+

I am Iron Man:  His advanced armor provides a 2+ armor save, reinforced by a force field providing a 3+ invuln save (hey, he’s the Invincible Ironman), as well as S6, T+1, and targeting gear that gives him a BS6.  (I debated on how many wounds to give him: on one hand, he’s the Invincible Ironman, on the other, it’s just some smartass billionaire playboy inside that suit.  Tony gets two wounds.)

Flight:  For all intents and purposes Iron Man acts like an Eldar Jetbike: moves 12” and an extra 6” in the assault phase if he doesn’t attack, can Turbo-Boost, and is Relentless.

Weapon Systems:  He picks one weapon system to fire per Shooting phase on his turn:

*  Repulsor Blasts:  Range 18”    S4    AP4    Assault 4

*  Pulse Bolts:  Range 24”    S6    AP2    RapidFire, Melta 

*  Missile Burst:  Range 36”    S5    AP6    Blast

40K Flavor:  When I bought these models I chose the War Machine model because he looked cooler.  I’d still want something similar, thin and sleek, not bulky like a terminator or assault marine jump pack.  Really not sure how to accomplish that with 40K stuff.  Maybe use an Eldar model as a base?  Or you could go the other way and make this huge bulky battle suit, like maybe use a grey knights dread knight as the base and paint it red and gold.
 
*

5. Hawkeye:

WS
  BS
   S
   T
  W
    I
   A
  Ld
  Sv
   4
   7
   3
   3
   2
    4
   2
   8
6+/--

Archery Expert:  Hawkeye shows his value in the Shooting Phase.  His high BS gives him reroll potential and using his bow he has the following profile:  

            *  Range: 36”    S*    AP6    Assault 3, Rending, Sniper (poison 4+, pinning), Ignores Cover (including cover saves for turbo-boosting)   

Superhero Costume:  Armor 6+

40K Flavor:  Okay, Hawkeye’s kind of a wiener.  At least on a super-hero level.  Remaking him for 40K, I’d prob give him a DE wych look (which I think they have in the modern comics), black leathers or better (5+ armor save) with an arm guard on his shooting arm, a slick bow and quiver taken from fantasy models, pouches and packs on his person, and abilities like Stealth, Infiltrate, Scout, and Move Thru Cover.  He’d be an assassin-type solo model, probably with reroll to wound against Independent Characters and Monstrous Creatures.   

*

6. Spiderman

WS
  BS
   S
   T
  W
    I
   A
  Ld
  Sv
   4
   6
   6
   4
   3
    8
   3
   8
--/ *

Spider Sense:  His tingly danger-sense gives him his high Initiative and makes it nearly impossible to hit him: he has a dodgy Invuln Save of 3+ against ranged attacks and 4+ in melee combat.  This also gives him Counter-Attack and Preferred Enemy.

A Spider on the Wall:  Spidey has the Scout and Infiltrator special rules.

Web-Swinging:  Moves as Jump Infantry but doesn’t take dangerous terrain tests in difficult terrain (see Agility below).

Agility:  Spidey ignores difficult terrain and assaults through cover as if with grenades.

Web-Slinger:  Spidey’s web-shooters provide a unique ranged attack:
*  Range 12”    Blast. 
*  Non-vehicles hit make a Strength test.  If failed, they are “webbed-up” and count as Pinned for their next turn.  If partial units are effected the whole unit counts as Pinned.  As the webbing does not inflict a wound, no armor or invuln saves are made, but targets may take Cover saves.  After spending one turn Pinned they may retake their Strength test on their next turn.  If passed they count as moving through Difficult Terrain that turn but may then proceed as normal.  If assaulted while Pinned this way they all count as having Initiative 1 and one less Attack (minimum of 1).
*  Vehicles (including Walkers) hit are Immobilized on a 4+ and if not immobilized make a Dangerous Terrain test next time they move (even skimmers, which are webbed to terrain). 

40K Flavor:  I’d love to remake Spidey as a badass Dark Eldar-like figure.  The DE Warrior armor combined with Wych parts and the Wych smooth mirrored helmet/face mask, plus a few curving blades sprouting from his back and have him pouncing forward with small blades popping from the back of his hands (or maybe the hydra gauntlets minus a few blades, rending weapons).  Painted black with red highlights on the edges....  Cool.  He’d follow the old Black Spiderman story as an Imperial guy who found and got trapped in a strange xeno-biotech suit (and so opening the potential for a Venom character too).  He’d have stealth, scout, ignore terrain, and probably be able to deepstrike like Guardsman Marbo or a lictor—he just appears on scenery without scattering (turns out he was there the whole time, you just didn’t see him).  His stats would come down though—less superheroic, at least S down to a 4.
   

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