My “Heavy Handed” series is going to feature some heavy
hitters for my Crimson Fist army. First
up: my Homemade TFC!
I wanted the incredible firepower this contraption spits out
(4 blast markers per turn) but didn’t really want to spend the money on the
very expensive and bulky GW model. So I
started figuring out how to make my own.
I had access to lots of syringes (though not a drug addict), so, as roughly illustrated below, I used a large syringe, sawed out the middle,
sanded down the inner edges, and glued the ends back together, making the
primary piece of my cannon. I then glued
vehicle kit bits on to give it more character. The quadruple barrels are just drinking straws
painted black with silver edges. For the
track I used (you guessed it) epic-scale landraiders! Bought a handful of them for cheap on ebay. These I stuck together using paperclip
clippings. The rocker in the middle is a
turn-screw bit from my old desk (the one my then-girlfriend now-wife sat on
when it was up on its side in a storage module, breaking it to smitherines –
she’s not big, I swear, it was just a cheap desk). So for literally a few bucks I had myself a
very workable and decent looking engine of destruction!
The cannon I really haven’t used that much, but when I
have... Oh boy. It rains death down on the foe with FOUR small
blast templates a turn and has three ammo modes. Surface detonation: S6 AP5; Airburst detonation: S5 AP6, ignores cover
saves; or Subterranean blast S4 AP- with a tremor effect that inflicts
difficult and dangerous movement on the target’s next move turn. It’s great against clusters of troops. I use the AP value to my advantage, or if their cover save would be better, use the airburst version. At S5 or S6 you can count on wounding most of
the time. Against vehicles or a target
you figure you just can’t hurt, try the tremor effect and let them hurt
themselves on their next move. I’ve used
it on Space Wolves, preferring the S6 hit to give me more wounds, thus playing
the odds against his 3+ saves. Against
Dark Eldar wyches I used the airburst, the AP 6 enough to cut their wychsuits
and ignoring their cover saves, leaving those wounded on 2+ with no choice but
to die. I think I did use the tremor
against a chaos predator before but it just sat in the back on the board edge and fired its guns
(which is why I sent in my assault marines, who bounced along the armored
column destroying tank after tank with grenades).
The Tech Marine comes with a full harness (hell of a bargain
at 100pts for the whole package), which I tried to somewhat represent with the
addition of another servoarm-drilly-bit (and hope those I play with don't get offended cuz it ain't the official 4-armed harness).
I painted his armor lighter blue washed with darker blue to stand out as
artificer armor. His head is
appropriately bionic and his big hand (can’t really equip with a power fist)
fits well as a Crimson Fist icon.
I call these pictures my “Dr. Doom” shots—he just looks like
an evil plotting supervillain from this angle.
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