In honor of my newly released superheroic short story I have decided to run a series of 40K X-Men posts, using Heroclix models as the
inspiration for making 40K stats. You
may have seen my Avengers run in the same vein (and if not check 'em out under the AVENGERS label, though I may redo a few of those
for 6th ed just for fun too).
I haven’t come up with point values or anything for these guys, it’s
just fun to imagine what the X-Mn and Brotherhood of Evil Mutants would be like
in the 40k game system. So here we go,
episode one: Leadership.
Part One features the three leaders of the X-Men: Professor
X, Cyclops, and Storm. Each of these
characters are elligible to be selected as a Warlord for the “army”, and at
least one of them is required to lead the team (if more than one is taken,
choose one as your Warlord). The chosen
character would then also get a Warlord Trait rolled at the beginning of the
game.
But before I get into their stats, I am also going to invent
a new rule. I will invent a few more in
the course of this superheroic trek, rules more befitting the comicbook
characters we are trying to represent here.
The first is SuperHeroic Recovery, which pretty much all of them will
have.
SuperHeroic Recovery
(SHR) – To represent the uncanny ability of superheroes to take an
apocalyptic beating and get back up five minutes later to save the day, I have
invented a new rule. When a character
with this rule is reduced to zero wounds, do not remove them from play. Instead lay them on their side. At the beginning of each of your turns, roll
a die. On a 6 the character gets back up
with 1 wound remaining. Treat as if
they’d just regrouped and continue playing.
If they are again reduced to zero wounds, remove them from play: they
are officially a casualty of war.
Super-Spandex – Most
superheroes wear tights, though these are no ordinary leotards we are talking
about. Super-Spandex gives the wearer an
Armor Save of 6+ (not great, but hey, it’s just spandex).
1. Professor X
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
2
|
2
|
2
|
3
|
3
|
1
|
1
|
10
|
6+
|
Rules: SHR (as above), Independent Character, Psyker (mastery level 3), Warlord option
World’s Greatest
Telepath: The Professor knows all
the Telepathic psychic powers in the 6th Ed book and has Mastery
Level 3. Therefore he can use up to three powers per turn, though none twice in the same turn.
Wheelchair
Bound: Professor X gains a small
measure of defense from the chair, resulting in a 6+ armor save. He does, however, treat open ground as Difficult
and all Difficult as Dangerous. He also counts as Bulky.
Dedicated Protectors: Those at his side are so determined to
protect him that Look Out, Sir rolls made on his behalf succeed on a 3+ instead
of the normal 4+.
The Ultimate
Intelligence Collection: Having a
man who can read the enemy’s mind has its advantages. Before the game begins but after Infiltrators
are placed, your army can redeploy D3+1 units.
Prof X also Steals the Initiative on a 4+ instead of a 6.
Telepathic Link: All friendly models within 18” of the
Professor can reroll failed Leadership tests (including psychic tests as he guides their power use--except for Perils of the Warp on double-ones, as the extra telepathic help makes successful overload a bit more likely).
2. Cyclops
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
4
|
5
|
3
|
3
|
3
|
4
|
2
|
10
|
6+/--
|
Rules: SHR, Independent Character, Warlord
option
Super-Spandex
Ruby Visor: The visor controls Cyclops’s mutant
power. With it he may vary the focus of
his optic rays, allowing him to choose one of the following options in each of
his shooting phases:
* Optic
Blast: Template S5 AP4 Assault
1
* Optic Burn:
12” S8 AP 1 Assault
1, Melta,
* Optic Beam: 24” S7 AP4 Assault 1, Beam
Natural Leader: All X-men (and units they have joined) use
Cyclops’s Ld for all Morale and Pinning tests while he is alive.
3. Storm
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
4
|
5
|
3
|
3
|
3
|
4
|
2
|
10
|
6+/--
|
Rules: SHR (as above), Independent Character, Psyker (mastery level 2), Warlord option
Super-spandex
Flight: Storm counts as Jump Infantry.
Mistress of the
Elements: Storm is a Mastery Level 2
psyker and may choose three of the following powers drawn from the rune priest lore found in the Space Wolves codex:
Thunderclap, Living Lightning, Storm Caller, Tempest’s Wrath, and Murderous
Hurricane.
Morlock Leader: When Storm won command of the mutant Morlocks
in single combat she proved her true grit and mettle as a leader. Friendly units within 6” of her count as
Stubborn.
*
Next round will include four more x-heroes...
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