Last time I wrote about using Space Wolves as allies for a
Chaos force (among others). Not long ago
I bought three warhammer fantasy beastmen centaurs, originally with the thought
I could use them as chaos spawn (beasts, tough, savage). Today, in trying to generate some more
“counts-as” ideas for using them, I came up with running a chaotic SW team and
using the Thunderwolf Cavalry stats to do justice to my savage centaurs. So here’s what I came up with (using 5th
edition rules):
Hell’s Huntsmen
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
Pts
|
4
|
4
|
5
|
5
|
2
|
4
|
4(5)
|
8
|
3+
|
50
|
Bestial Agility: Their unit type is Cavalry/Beasts. In addition, they can vault over terrain when
assaulting and count as having assault grenades (TWC’s frags).
Infernal Spears:
The Huntsmen wield weapons of immaterium in their hunts and in combat. In melee combat they act as Rending weapons
and the beastmen’s savagery adds +1 Attack (TWC have a CCW and pistol). They can also cast them as javelins from
afar, summoning a new one to replace it in a burst of red flame. Huntsmen may make a shooting attack using the
following profile (bolt pistol):
Range: 12” S4 AP5 Assault 1
Against vehicles they can make a single concentrated strike
at S6 (krak grenades).
Animal Insticts: The Huntsmen have the following special rules:
acute sense, and they shall know no fear, counter-attack, beast-kin (chaos
hounds within 12” reroll morale tests).
Being otherworldly, they are also incredibly resilient and as such have
a 3+ armor save.
* * *
There are, of course, plenty of optional wargear you can buy
for TWC but personally, I’ll be running them all as-is basic TWC. Fifty points a piece is enough for me.
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