A lightning bolt of inspiration hit me yesterday and decided to dive right in. The idea was primarily for making my own possessed chaos marines unit, but I've also been somewhat on a vampire kick lately, so I got some ideas for that too.
Idea #1: Use these as possessed. Check, will do.
Idea #2: Field a Chaotic Blood Angels army, a force where for Angels have all actually become vampires. Could be fun, if I were going to build an entirely new army and convert just about every model. I'm sure others have already done that and I'd love to see the models.
Idea #3: Invent my own unit and rules, just for fun. Did that too (below).
These models were made from leftover fantasy ghoul parts. (I use the ghouls as plague bearers and Typhus zombies.) The character model is made with Blood Angel Sanguinary Guard parts. I will likely make 3 or 4 more. Unlikely I'll field more than 6 or 7 possessed marines. (They cost too many points. How does GW justify 26 points a model for them? Which just lends to my theory that points values are arbitrarily pulled out of someone's butt. Which is exactly what I did below and may have even over priced my Children of Darkness unit.)
Children of Darkness (elite)
Basically, a Chaos chapter of vampires known as the Children of Darkness. The more powerful of them, known as Coven Fathers, are masters in their own right and usually have their own wandering bands of freakish monsters. Fathers are also greedy and selfish by nature, thus you rarely see more than one unit in any one Chaos war band.
There are two theories as to the origins of the Children of Darkness. Some hypothesize that they are a chaos chapter derived from the Emperor’s Children, thus the similar name and apparent link to Slaanesh via their endless thirst. Others believe they are fallen Blood Angels whose have been consumed by their own innate thirsts and become monsters of chaos.
A unit consists of 4 Children of Darkness marines and 1 Coven Father (character)
for 170 pts. May add up to 5 more Children
of Darkness for 22 pts each.
Children of Darkness Chaos Marine
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
4
|
4
|
4
|
4
|
1
|
5
|
2
|
8
|
3+
|
Gear: power
armor, close combat weapon/claws
Special
rules: Fleet, Fearless, Infiltrate, Acute
Senses, Rending, Rage
Shadow Walk: They have Move Through Cover and do not
suffer the normal Initiative penalty for assaulting through cover (act as if
with assault grenades).
Blood Is Life: For each unsaved wound the unit causes in
combat, place a blood marker (such as a penny) next to the unit. (Do not count kills from a sweeping advance.) At the end of the combat phase, after all
casualties have been removed, roll a D6 for each blood marker. On a 5+ the unit regains a Wound, allocated
by the owning player. These can be to
heal the Coven Father (max of 2 Wnds) and/or return Children from the dead. Replaced models consolidate with the unit. If all models were killed in the combat, a
new unit forms as close to the combat site as possible but 2” away from enemy
models.
Coven Father
WS
|
BS
|
S
|
T
|
W
|
I
|
A
|
Ld
|
Sv
|
5
|
4
|
5
|
4
|
2
|
5
|
3
|
9
|
3+
|
All rules and gear for Children of Darkness apply to the
Coven Father.
He is a Character and
has the Champion of Chaos rule.
May buy a Chaos Boon for 10 points.
Unnatural Killer: In addition to Rending, his attacks have the Shred special rule.
Bring on the Night: Once per game, at the beginning of the turn,
he can cause Night Fighting.
Hypnotic Gaze: All enemy models in
base contact with him reduce their Initiative by one-half. If in a Challenge, this effects only the challenged model.
Drink of My Cup: Models
killed specifically by the Coven Father’s attacks are set to the side, if they are infantry, jump infantry, bikers, cavalry, or artillery crew. After combat and after Blood Is Life rolls are made,
roll a D6 for each of the Father's victims. On a 5+ they rise from the dead and join the
unit. These become Children of Darkness (infantry) in all respects but retain their original Armor Save. Use an
appropriate model.
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